AI Insights · Timothy · October 2021
Top 5 First Person Games on iOS in Qatar Q3 2021
Explore the performance of the top 5 first person games on iOS in Qatar during Q3 2021, with insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 first person games on iOS in Qatar showcased varied performance in terms of downloads, revenue, and active users. Here, we delve into the key metrics for each game, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw fluctuations in its weekly revenue, peaking at approximately $5.7K at the end of June and again at the end of September with $5.5K. Weekly downloads experienced a decline from around 1.2K in late June to 655 by the end of September. The game maintained a consistent user base, with weekly active users ranging from 17.1K in late June to a low of 15.4K at the end of September.
Sniper 3D: Gun Shooting Games by Wildlife Studios had a steady revenue, with notable peaks of $1.5K in early July and a low of $440 in early September. Downloads saw a significant drop from 535 in late June to just 182 by the end of September. Active users also showed a downward trend, starting at around 3.5K in late June and ending at 2.1K in late September.
Minecraft by Mojang had stable revenue throughout the quarter, with a high of $1.4K in mid-July and a low of $553 in late September. Downloads varied, starting at 95 in late June and reducing to 45 by the end of the quarter. The game’s active users remained relatively stable, fluctuating between 8.4K and 8.5K for most of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. saw its revenue peak at $5.9K in mid-August, with a low of $1.5K in late September. Downloads were inconsistent, with a high of 88 in early August and several weeks with zero downloads. Active users started at 91 in late June, peaking at 128 in mid-August, and ending at 78 by the end of September.
Blackjack 21: Blackjackist from KamaGames experienced a revenue high of $4.8K at the end of June, but saw a significant drop to just $474 by the end of September. Downloads were low, starting at 32 in late June and dropping to zero by September. Active users followed a similar trend, starting at 68 in late June and reducing to just 10 by mid-September.
For more detailed insights and trends, visit Sensor Tower.